Technical Q&As

QD3D 87: U and V limits in RAVE (20-April-98)


Q Is there a fixed limit for u and v when using wrapped textures?

A No, other than the limits imposed on the regular floating point variable. If the engine has some other limit, it needs to deal with the numbers passed into RAVE to successfully render.



-- Timothy Carroll
Worldwide Developer Technical Support

Technical Q&As
Previous Question | Contents | Next Question


To contact us, please use the Contact Us page.